Picking up the Dark Knight will give you a semi-leveled character and some gear, but it won’t actually teach you how to tank for a group in Final Fantasy XIV. Say, for instance, that you level up a DPS class all the way to the level cap. You can find these special missions in the Duty Finder! And Guildhests are designed to teach you the basics of a given role. That’s because those classes allow players to jump from one completely different role to another, hours and hours into the game. These are especially useful for players picking up one of the Final Fantasy XIV expansion classes - like Astrologian, Red Mage, or Dancer, to name a few. Long story short: Always log off in Sanctuaries! This will give you 50 percent bonus XP for any Job - and can accumulate for up to 1.5 levels’ worth of XP. You can only earn it by logging out in a Sanctuary (any non-combat area that puts a crescent moon icon next to your level bar). The rested XP bonus is a bit more fickle, but also more effective. Technically, this only ever lasts 30 minutes per food item, but you can continue to consume for an endless bonus. Food (which you can craft yourself or buy in any major city) and resting (which you “earn” by logging off in a Sanctuary zone) both provide buffs.Įating gives a mild, but effectively infinite three percent experience buff - usually in addition to several other combat or crafting advantages. Aren’t we lucky? Specifically, there are two easy sources of bonus XP available to all FFXIV players looking to grind. ![]() Not to mention, you’ll usually unlock new skills and gear that make the rest of FFXIV much, much easier. You should complete these as soon as possible to push your respective Jobs ever closer to leveling up. ![]() And since they’re tied to specific Jobs (meaning you can only get EXP for the class they’re tied to) there’s no reason to hold back. Similar to the Main Scenario Quest, FFXIV Job quests are also fountains of experience points. This is also a great source of experience, and adding more variety to each roulette will keep the XP grind from getting too old, too fast. Not to mention they’ll add more and more options to your Duty Roulette. These will, in turn, offer you even more ways to level up more quickly. Most Trials, Raids, Dungeons, and even a large number of side quests are locked behind story progress at some point or another. These “Main Scenario Quests” aren’t just massive sources of XP in FFXIV, they’re also the key to unlocking nearly every new activity in the game. Maybe this is a no-brainer, but it’s too important not to mention: Always play main story missions as soon as you can. If you just want XP, head to Palace of the Dead and/or Heaven-on-High. Just know this: basically every other suggestion on this experience farming guide is meant to break up the monotony of Deep Dungeons, while earning you other rewards in the process. We have a full Heaven-on-High guide that will take you through the basics and explain power leveling, too. The former is for getting up to level 60, while the latter will take you from 61 to 70. That’s because Palace of the Dead and Heaven-on-High are far and away the best source of levels in the game. If you’re like most FFXIV players, you’re also there to grind XP. You’re basically just there to kill floor, after floor, after floor of monsters. And you don’t need a specific party composition to find matches. Melee DPS Jobs get their positional bonuses without actually needing to position themselves, for one. These seemingly endless dungeons full of monsters differ from most of the game’s content in some key ways. Palace of the Dead and its more advanced follow-up, Heaven-on-High, are the only two “Deep Dungeons” in FFXIV (so far).
0 Comments
Leave a Reply. |